Could be nice to have an iOS version of rig manager, with usb connection.
As many of us have an iPad. Don’t like to bring my MacBook Pro all the time!
Could be nice to have an iOS version of rig manager, with usb connection.
As many of us have an iPad. Don’t like to bring my MacBook Pro all the time!
Agree completely ?
Yes please!! I have a 2012 MBP that I'd love to replace, but I don't use it enough to justify getting a new MBP, so I want to get an iPad.... but alas, I must hold off, as there is no rig manager app
Porting the editor to an iPad sounds good, but they haven't really finished the computer version yet. Might this hold up more developments that are already scheduled?
I would welcome this. But, without some sort of wireless connectivity it isn't really a viable option at the moment.
A iPad version is very high on my list
Would love this -
I would pay for this.
Even just wireless integration with RM running on the desktop would be worth money to me.
Yes please.
Count me in!
Would be cool, but I highly doubt this is something they’d go for. Putting in all the work for an iOS version would possibly take quite a bit to justify.
GENIUS !!! Love this Idea !!!
Would be cool, but I highly doubt this is something they’d go for. Putting in all the work for an iOS version would possibly take quite a bit to justify.
You’re probably right, but they could make an app that simply controls RM running on the desktop. I think that would be a simpler project but I know nothing about this stuff.
The new Editor is fantastic and I have no complaints, but it would be really nice to sit on my couch and control it from my iPad.
Would love that
You’re probably right, but they could make an app that simply controls RM running on the desktop. I think that would be a simpler project but I know nothing about this stuff.
The new Editor is fantastic and I have no complaints, but it would be really nice to sit on my couch and control it from my iPad.
I use Google remote for stuff like this at times, linking pc (windows) to my iPad. Gotta test the editor that way too. Chances are controls are somewhat finicky used that way, but gotta test.