When I load the analog delay and ducking is set to -0 it results in the Feedback being cut off abruptly when I stop playing. Is this a feature or a bug?
Bug - Analog Delay?
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joerch -
June 21, 2015 at 9:33 PM -
Thread is marked as Resolved.
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Ducking in the feedback? Set ducking to 0 and feedback maybe to 20%. Then you have slowly silentced delays. Delaytime maybe up to 480 ms an mix up to maybe 40%. This must work.
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That's not the point. The Delay (Analog Delay as well as other delays) have a ducking option. I liked the idea that the delay is more prominent while I am playing and getting less prominent when I stop playing. Yet, this doesn't work the way I expect it to work.
I must say that I accidentally came across this, because I was wondering why there was no delay feedback when I stopped playing and after some trouble shooting I found that the duckikng parameter was set to -0 . I changed that to 0 and the delay worked as expected.
So my question still stands: Bug or feature?
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I don't know, with negative values for ducking I expect delay to be less prominent when I'm not playing, but NO delay at -0?
Sounds like a bug -
Might be a bug that can be used as a feature?
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I had this happen as well. Needed to turn the ducking up to 0.9
I thought 0 was off but apparently not?
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Regarding ducking there's a difference between -0.0, +0.0 and <0.0>! Dial in <0.0> and everything's fine.
Or in other words: The KPA's value resolution is higher than what's displayed. So between e.g. -0.0 and <0.0> are some values which are not displayed.
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Ok, thanks!
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Maybe I should define my question more precisely: Between -0.0 and -5 there's no difference in ducking behaviour ... and I still think this might be a bug.
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The answers are correct. Its not a bug but a feature.
At negative values you get an attenuation when your guitar attenuates.
By design philosophy the delay disappears if you are on low negative values including -0.