Hi,
I can’t create a delay effect resulting in a real ping pong delay bouncing from one channel to another, based on a linear decrease of the repetition level, probably due to my lack of knowledge of the delay parameters.
I will try to explain it better.
My current preset is based on a dual delay, aiming to get a dotted 1/8 time value, with the following values: Note Value 1: 6/16 (1/4 dot), Note Value 2: 3/16 (1/8 dot). The result is a delay bouncing from left to right and vice versa.
The problem is that the volume of each repetition is not decreasing in percentage according to the level of the previous repetition occurred on the other channel.
It is as if the two channels have independent scale of decay of the sound, not linked each other.
If I assume the values as percentage of the volume level in comparison to the original sound, I would expect to have a similar decay pattern (take the values as examples):
100% (original) à (80% on the L) à (60% on the R) à (40% on the L) à (20% on the R)
And the feeling of the current behavior is as if the levels of the dotted 1/8 were added to the dotted ¼.
As far as I remember, there were many rack multiFX providing a real ping pong delays, giving the impression of the sound really bouncing between the channels.
What am I missing in the parameters settings?
thanks