How do I use the inverse function most efficiently? Is there a way to choose which effects are inversed, thus excluding some others?
Inverse FX function
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Torbiz -
July 10, 2016 at 6:07 PM -
Thread is marked as Resolved.
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Can you give an example of what you want to do?
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As an example, I'd like to be able to keep the delay on while switching in a modulation and/or drive/boost. Which effects I want to include in the inverse could depend on the patch I'm using. I use a Softstep and it has the inverse button on the Performanve scene. This would allow me to set up a second sound on every patch. I know I could use morphing, but I'm on 3.3 and don't want to use the beta professionally.
Thanks,
Torbiz
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Sorry I don't have an answer but I know this is easily done with the Kemeper remote. It's pricey but very worth it for the functions and how seamlessly it intergrates with the Kemper.
One rig I programmed, I am able to assign two effects to a switch.
I have the option for example:
i have a boost and distortion controlled by switch one,I can have several combinations of having them both turn on/off at the press of one button,
or assign it so I have Boost off /Distortion on, then hit the switch and they toggle to Boost on/Distorion off.
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Does anybody use the Inverse function? If so, could you come with an example of how? I think I may be trying to use this function for something it isn't intended to do.