Rotary Speed variable controlm

  • The Profiler Model referred to in this thread is ...
    ☑️ Profiler Head/Rack

    This request would affect all units not just Head/Rack

    I know the team have been incredibly busy working hard on getting the OS11 and Player upgrades etc working; and will probably still be run off their feet for some time to come ironing out all the little bugs and stuff to make it perfect. Thank you all for everything you’ve done and continue to do . You guys rock🤘

    This little request is probably very low priority at the moment but bear with me as I believe.I think the launch of the Player with its limited footswitch options compared to the bigger brothers makes this request more appealing than ever now.

    While I am aware that the Rotary effect currently has fixed Fast and Slow speeds. These can be toggled by assigning the Fast/Slow function to an external switch or one of the effect footswitches i-iiii on the big units, but it can’t be morphed. I am well aware of ckemper’s arguments for retaining fixed Fast/Slow speeds in order to replicate the real speed and ramp times of a traditional Leslie cabinet. Regardless of the validity of this stance, it does have the side effect of making it impossible to assign Fast/Slow to the Morph function.

    Morph can only control continuously variable parameters. Therefore, why not make the rotary speed a continuously variable parameter? This could then be morphed between minimum (slow) and maximum (fast) speeds. Users could obviously use an expression pedal for live on the fly adjustments or just use the second press morph option with rise and fall times that match a Leslie cabinet.


    This would be a welcome improvement for the Remote and Stage but would be a massive improvement for the Player given the restriced onboard switches and single external switch connection.