Posts by Job Posthuma

    cc#1 controls the wah effect. To switch an effect on or off over MID you need to send the appropriate control change command for the slot that the effect is placed in. You can find a complete list of these CC messages in the MIDI chapter of the reference manual on page 388.

    Resolved.

    I did the assumption that “bypass at stop” would turn off the efx block, but it turns of the wah with the block still active.

    2nd wrong assumption: cc would effect the “ manual” parameter…Didn’t have a guitar connected, so didn’t spot all was ok ;)

    I have the toaster included in an aggregated device on the Mac.

    I record the DI signal via Profiler USB

    The analog output of the toaster is routed to my monitoring.
    The daw return is also monitored through something else then the profiler.


    I’d like the option to route the recorded DI to the profiler without having to toggle the mode in the output section. I think this would be possible if there was the option to activate both the front, as well as the usb return, simultaneously.


    ATM my workaround is that I record both the Di signal as well as the analog stereo output…so I have sound on playback…but that’s not as efficient as things could be. Or is there a better method to record DI and monitor both while tracking as well as on playback?

    I use a Boss OC-5 at solo acoustic gigs, to add in a bass part as the song progresses, by having it set to play the lowest note of each chord, from the low open E string up to the open D.

    Simular usecase here. For a nylon string I use comping a singer, and for stuff like this:

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    When you have set up the home network:

    To be able to connect rigmanager when you use the player elsewhere, you need to hold the WiFi button for 8 seconds, then enable the access point. While that seems doable…when you need the rigmanager “at the gig”…there’s more then often a bit of time pressure.


    At home you need connect via accespoint again, reactivate the home network, switch WiFi on your device….etcetc.


    There must be a better way….

    Maybe a quick way to toggle between the modes via the buttons? Maybe switch to access point when there is no known network available?

    As long as you set max banks to 125 all the rigs are "visible" in as much as you can use the Left and Right Arrows to scroll through them. Kemper have already said that they don't see any point in having more than 10 banks visible in the grid view. I have to admit I totally disagree with this stance and hope they change their mind though. Even if it was possible to press and hold the Rig name box and bring up a drop down list of rigs that would be a step in the right direction but ideally I would like to have a 10x5 grid view for all 625 possible rigs. Scrolling through the entire list one rig at a time to find something is unworkable for me.

    I’d be fine with only 10 banks on the hardware, but would like to be able to manage the banks from the iOS app. Currently I can select 1-10 on the iOS app. Is that “as designed”?

    The “set max banks”…is that available on the iOS app? (Can’t find it)

    For those experiencing the issue, that the additional effect types don't appear while the signal chain is complete with eight effect modules A, B, C, D, X, MOD, DLY, REV:

    Please completely delete the app from the iOS device. Hold the app icon until the delete option appears. Afterwards you will get asked, if you also intend to delete related data. PLease confirm this deletion to initiate a complete cleaning.

    Reinstall Rig Manager iOS 1.8.2 and make sure the Player OS is the latest (currently 11.1.2).

    Then establlish connections and open Rig Manager iOS.

    Leave it alone for about two minutes.

    Issue is still present after doing the above

    Hi Timo. I have turned my Player of an on multiple times and closed and opened the app several times but the effects still never appear.

    Same here, on multiple iOS devices.

    Besides all the 8 slots being available, lvl2 efx not visible, and if a rig is loaded with a lvl2 efx, it is replaced by a greenscream in the iOS RM. Also, the extra banks are not visible in the iOS rm.

    On desktop rm it’s fine.

    My setup doesn’t do this part:

    When you hit the button again at any time, the overdub starts without interrupting the playback. Everything you play will be added to the previous recording. Pressing the button another time will stop the overdub, and continue the pure playback again.

    My controller sends 127, then 0.

    Any ideas? Maybe it needs a certain amount of Milliseconds in between?

    As Timo already wrote you need to send a value 1-127 when you hit the button and a 0 when you release the button.

    If the time gap between those is short, the function latches. If the time gap is longer, the function switches to momentary operation. This way it works exactly as the Looper Start and Looper Stop buttons at a Remote or Stage.

    If you don't follow that consequently it's garbage in garbage out.

    This gets more consistent results. (Always send 127 and 0).

    I can start recording, stop (and start playback) using 81

    With 82 I can pause, restart and reset by hitting it 3x.


    I haven’t figured out how I can restart the loop, and add to it. How would I go about that?