Posts by cmbrowns

    There is a fixed length available for names. This has come up a few times, but so far, Kemper hasn't shown any interest in changing it.

    You could create Rig Manager preset folders for the IR files. then rename the files to short names. In your example, you might create folders named Bogie412CB65_CG, Bogie412CB65_NV and so on. Then remove that part of the file names that begin with that text. So, the first file could be renamed to 0in_Cap, and so on.

    It's a pain to rename them all if you have a lot you want to import. But the end result isn't bad. Meaningful folder names with a much smaller set of related files.

    But what might be easier is just to leave your IR files out of Rig Manager. You can drag them from a file window directly on to the Cabinet icon in Rig Manager to load them. In your example you could just drag any of your Bogie files into the Cabinet module, one after the other, to try them out. Then save with whatever one best fits. That way you don't have to worry about the file names.

    Maybe I misunderstood your question. You had said, "Maybe a Kemper Effect pedal. Just all of the effects from the Kemper with enough buttons and programmability to control them easily."

    That suggestion was mine, not hendrix1406.

    And no, the Player would not be anything like what I suggest. The KPP may be fine as a portable non-profiling Kemper. But with no screen, very limited control without Rig Manager, limited I/O and so on, I don't see it as of much use as an effects pedal.

    I'd rather see something more like an HX Effects or a Morningstar MC8 controller but loaded with a full set of Kemper effects. Simple programming from an app or onboard. Simple to follow display. Use it with anything - not just a Kemper. With a clever layout and enough footswitches, it could even function as an alternate Kemper foot controller, while also doubling the pre and post effects. But of course, what I describe would not only be for use with a Kemper, KPP or Stage.

    I think I understand - are you saying a combined effect to minimise the use of slots? To some degree its done ( modulation on some delays) but maybe expanding that further? Interesting...

    Thanks for your interest.

    I had put in a feature request some time ago to possibly add EQ settings to many of the various effects. That would be more along the line of what you describe here. among other things, it could both give a way to fine tune various effects (like having a fine tune EQ on an overdrive) while not taking one of the extra slots to add pre or post EQ. Pretty much just like adding the EQ parameters as new parameters on the existing effects.

    But this suggestion for a creating new effect only unit goes a bit further. Yes, it would give you extra slots for any existing effects (pre and post), but it would also give you the Kemper effects for use with any real amp, or any other simulator. Being a separate device, it wouldn't use any Kemper resources while doubling the effects available if you use it with a Kemper. Maybe use it with a Tonex, Quad Cortex or similar to have Kemper level effects with those. That would be kind of like the Kemper Player, but with better switching and control, and you could always capture your Kemper amps into the Tonex for those that feel a need for two amps.

    And being a new product, it gives them something new to sell. Designed cleverly, it becomes like a Kemper Extender. Used with other equipment it's like an Eventide H9, Fractal VP4, etc.

    How about a new product altogether. But one that could enhance all variations of the Kempers.

    Maybe a Kemper Effect pedal. Just all of the effects from the Kemper with enough buttons and programmability to control them easily. This could be a way to add another 8 slots (hopefully all assignable before or after a Kemper amp block, like using it in an effects loop) to the regular Kemper units. Or use it as a standalone effects pedal that could be used with any amp or device. Maybe just more functionality if used with a current Kemper.

    This would be a way to double the effect slots in a regular Kemper, without needing any Kemper resources. It would add all of the effects to a Kemper Player, along with a way to use them without midi pedals. It would add Kemper effects when using any amp or other device that you might want.

    If new effects were added in the future to the Kempers, they could hopefully also update the pedal in the same way hopefully giving it a long life like the Kempers have had.

    Maybe a suggestion as to one way it might work.

    If these were added as named tags - one each for the A, B, C, D, Amp, Cab, X, MOD, DELAY, REVERB where a simple note could be stored/displayed for each, it might look like this for the "Slot C Note". This would show that Kemper Drive preset "Tim Bass 1" was used even though in this case I've pushed up the Definition a bit. Easily visible and plenty of space. Whether or not I have a "Tim Bass 1" preset really doesn't matter. If I don't like the note, I can always remove it. This way, for any slot that may have started out as some preset, there's a label that could be used to show what it was. The label doesn't need to do anything other than display, as the other tags already do in the upper right, so no functional changes other than a few new tags to store and display when looking at a slot's settings, based on text stored in the tags.

    Just to keep on rambling :)

    What if there was just a "Kemper amp"? Why do we need to know if was a Fender Bassman or a Friedman? Of course it's useful to know. Just like it would be useful to know what cab preset might be there - original, some other rig's cab, some IR. Or how it would be useful to know that slot A came from a Kemper Drive Klon1 or an 808 Mid. And so on for pretty much any preset. Also seems very similar to how Tags are useful.

    No matter how the settings ended up, it can still be useful to know what was used to build that rig.

    There is no guarantee that you have the "original" preset installed on your machine; not everything is a factory preset, and even those change over time.

    Isn't this pretty much as things are now? No matter what rig you load, or where you load it from, there's currently no reference to a named preset. Settings are just the end result settings when the rig is saved. So, if there's something in it you like and might later reuse, your only choice is to save it to yet another new personal preset. And even that could be a duplicate to something you already have unless you want to go through them all to check.

    At least if the settings for whatever slot showed that the settings came from some preset "ABC custom Overdrive", if you already have one by that name, great, and maybe helpful. If not, no loss. You could always save it as a new preset under that name. In that scenario, if there's no name, you could know that the settings were just set by hand and were not based on some previous preset.

    Main use would be in someone reusing their own presets that in most case, they will probably already have available in their set. Rather than trying to remember which of those presets (if any) might have similar settings. It works either way. This is just a suggestion to make using a library of presets maybe just a bit friendlier.

    See my detailed explanation above. It is not related to the number of presets, which could vary by the way since you can add your own. There is just no logical relation between an edited state and any preset loaded before. It completely disconnects the moment you start to edit.

    Shows how far apart we think. The very fact that we can save customized versions of every preset is all the more reason why knowing which one had been selected would be helpful. In fact, this already happens on the Kemper with cabinets. If I tweak a cabinet in some way and save it under another name, I can later use that new cab in another rig. And it does show the new cab name. Cabinets are also presets.

    Let's say you started loading Compressor preset "Soft" with Attack = 2.5. Now you play your guitar and start to edit and end up at Attack = 1.3.

    What is now the value add of knowing that you started from a preset named "Soft"? While your current Attack setting is closer to preset "Hard", which you didn't load? What does this label "Soft" tell you?

    And if many of the Kemper Drive Presets are so similar as you say, why does it matter which one you started from? The preset you loaded (or didn't) doesn't limit you in any way. The boundaries are defined by the effect type which is Kemper Drive.

    As mentioned, Compressor makes little sense since it only has two presets - Hard and Soft. For Kemper Drives, Delays, Reverbs, new Trems, etc. where there are many presets to play with, it matters enough to some of us to mention it and request a feature change.

    The benefit would be knowing where you started from.

    It's understood that the values could be changed, making it no longer the exact preset you started from. A better example might be in the Kemper Drives. You might start on one of the Klon presets. And maybe do make adjustments for taste. Even if you've saved a new preset that is your own customization, there's no good way in the future to know what preset you had selected or edited.

    In that case, many of the Kemper Drive presets are so similar that it would be difficult or impossible to know where you started.

    But of course, this applies to all presets, not just the Kemper Drive or Compressor.

    Even if the modifications no longer resemble what preset we started from, and may even match some other preset, that would be on the user.